Know the people.
Understand the colony.
Practical guides and a field note for every building, crop, law and creature, from a small tribe in the Stone age to a city of a hundred, its families, its clans and its neighbours.
Brackenford, the Town, forty strong, at work on 1 SeptemberStart here
Your first days
Food access, warm beds and a willing crew.
Start herePlan aheadYour first year
A lean spring, a summer harvest and a cold winter.
Read the guideTry itThree ways in
The Tribe, the Town and the North, ready to play.
Pick a startThe colony by topic
Systems in action
All entries.
Objects and systems documented in the current playable prototype.
No entries found. Try a different search or category.
Make room for living.
Compare materials, sizes, the build menu tab each piece is under, the hats that speed the work and purpose, then open a building’s field note for the details.
Every piece is placed from the build menu (B), under the tab named here. Select a building on the map to see its condition, what it does, its status and its room. Read about the inspector
| Building | Materials | Size | Build menu | Faster with | Purpose |
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Notes from orbit.
A player reference to the people, supplies and systems of Orbital Steward.
Built from the game’s own records.
This guide combines the game’s current documentation with practical lessons from recorded playthroughs. Numbers are development-build tuning values and may change as the game develops.
Orbital Steward is a colony simulation where you play an orbital AI helping autonomous residents. Construction takes real colony time; materials must be hauled; crops take a season to ripen; and people decide when to volunteer for work.
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