A living world.
One thing at a time.
Learn how the colony grows, builds, cooks, and cares for its people. Every entry is drawn from the playable prototype’s documentation.
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From soil to supper.
Crops are planted, harvested, hauled into storage, and cooked into meals. People do the work, and the clock keeps running.
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Objects and systems documented in the current playable prototype.
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Notes from orbit.
A small, local prototype for an Orbital Steward wiki.
Built from the game’s own records.
This guide summarizes implemented mechanics in the game’s Markdown documentation. Numbers are prototype tuning values and may change as the game develops.
Orbital Steward is a colony simulation where you play an orbital AI helping autonomous residents. Construction takes real colony time; materials must be hauled; crops mature over days; and people decide when to volunteer for work.
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